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Harvest moon the tale of two towns
Harvest moon the tale of two towns













harvest moon the tale of two towns

Gone is the dedicated field, and now we can plant where we please on the property (okay, the field is still there, it's just covered with grass to make it look like it isn't there-but it works). We have maker sheds (more than before!!), and we have a robust agricultural system with the introduction of irrigation trenches (well, re-introduction as the third Gameboy Color version had them as well). As for the basics, you have your house with kitchen, your horse (which you can ride immediately!!), and the ability to expand your home in terms of house and property. We want more things to do, yet the same things to do. Gameplay This is key, as any Harvest Moon fan knows. Nevertheless, it's a graphical improvement from the DS version.

harvest moon the tale of two towns

As for the 3D effect (if you buy the 3DS version), it's definitely phoned in. Not a big deal, and certainly not a distraction from the game. That user must have a bad copy of the game, because while there are framerate issues here and there, it can be solved simply by stopping motion for about one second. Graphics At the time of writing, there is only one other user review here, and it criticizes framerate issues in the game. This game is very shallow in that department. If you're looking for a storyline, however, then look elsewhere. In this version of the game, the storyline of two feuding villages is really just an excuse to have two villages-and it's not actually a bad element of the game at all (more on this later). It was really just a way to allow the player to unlock more features as he or she plays. In Island of Happiness, it was finding something or other (sun pieces I think?) that bring back sunken islands. In Magical Melodies, it was finding "notes" to resurrect the Harvest Goddess, but it was really just an achievement system. Whenever a story is involved in Harvest Moon, it's really just a cover (usually a pretty bad cover) for some major gameplay element. The only Harvest Moon game that came close to having an actual storyline that meant anything was Back to Nature (and Friends of Mineral Town, its remake). Anyway, on to a break down of the game: Story There isn't one. Breaking tradition with Harvest Moon does not typically result in anything good. But does it need to? I recommend ignoring those reviews us Harvest Moon fans have proven that we just want to manage our farms in peace. This game has been criticized over and over again for not bringing enough new content to the series. This one falls somewhere in between, but it does lean towards good.

harvest moon the tale of two towns

I'm admittedly a huge fan of the series, but that doesn't mean that I can't tell a terrible Harvest Moon game from a great one. I'm admittedly a huge fan of the series, but that doesn't mean that I can't tell a terrible I have played every Harvest Moon game ever made. I have played every Harvest Moon game ever made.















Harvest moon the tale of two towns